
Experience Mercenaries can earn experience for players that hire them by killing monsters. Upkeep Unlike Homunculi and Cute Pets, Mercenaries require no feeding or upkeep to keep in play (although, their contracts automatically expire after 30 minutes). Can be used to break Stone and Frozen statuses. Traps can be placed directly beneath targets.Ĭan be cast on players as well as enemies. Use Shift + Lex Divina to remove Silence status.Ī maximum of 10 traps can be placed at one time. Players can only cast Endows on the Mercenary if they are the contractor.Ĭure has no effect when used on a Mercenary. These skills only recover 1/2 the normal amount that it would heal a player. Mercenary will receive a boost to its Hit rate only, and will cure Curse status. Mercenary will receive a boost to its Flee rate only. Supportive Skills The Mercenary is considered very much the same as a player and all supportive magic should function, with the following exceptions: Player Skills Skills act as if they have been used by a Party member for example, the Sacrifice skill will not function if the Mercenary's own level is not within 10 levels of the contractor. Skills Mercenary skills are based on the level of the Mercenary summoned, and one's Loyalty Points with the Mercenary Guild. Even if it has way more hit than required for a monster, it will always miss at a 5% chance. Attack Speed, no matter what Mercenary type or level, will always be fixed at 156.Their Hit Rate is capped at 95%. However, based on one's Loyalty Points with that Mercenary's guild and the kill count, additional bonuses can be received. Usage Mercenary Details Base Stats A mercenary's level and statistics are fixed when summoning, based on the grade of scroll used. Instead of configuring it with /hoai command in-game, players use /merai instead to configure custom AI. Users can and are encouraged to customize their Mercenary AI by modifying the files in the /AI/USER_AI/ folder. Where as Homunculus normally executes 'AI.lua', Mercenaries use a separate file 'AI_M.lua'. The AI itself is located in the /AI/ folder in the RO directory. Mercenaries by default use a non-aggressive AI and only attack targets hitting the player or targets the player is attacking. The Mercenary System is very similar to that used by the homunculus, as both are run by an user-customizable AI on the client side. Information - Ctrl + R Opens the Mercenary Status Window. Standby - Ctrl + T In standby the Mercenary will stop everything and wait for orders at the contractor's side. Moving - Alt + Left Click (on ground) Alt and Left Clicking on the ground will cause the Mercenary to stop everything and move to the target cell. Left click again and the Mercenary will immediately switch targets. The following are keys used to control Mercenaries:Įnemy Targeting - Alt + Left Click (on monster) Left clicking once will cause the Mercenary to queue up the monster.
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Once a Mercenary is summoned, it will last until it dies, the player character dies, it is dismissed, or the contract expires.Ĭontroling the Mercenary Manual Functions The stats of the Mercenary summoned is based on the scroll used and they come with fixed skills which are different depending on the type of Mercenary summoned. Scrolls cannot be sold, transfered, or moved into storage or carts. The Superior Mercenary Scroll (10 th Grade) can only purchased in exchange for Loyalty Points. Some high-grade contract purchases require the character to show proof they are a good employer by earning a minimum amount of Loyalty Points. The player's level must be at least five levels higher than the mercenary's level. The cost of scrolls increases with higher grade Mercenaries, and the maximum grade of Mercenary that can be summoned is limited by a character's Base Level. To invoke a contract with a Mercenary and summon one to the player's side, scrolls must be puchased.
